The Institut Franco-Japonais du Tokyo, or IFJT for short, is THE main focus for any and all interest in the French community in Japan, especially the greater Tokyo area. It is the cultural and communal heart for Francophiles throughout the country and it was a challenging but also very rewarding task to build a new, completely overhauled, website.
During my time at Nichiai, I was tasked to take on one of my most challenging projects, not in size but in design. The Nichiai Creative Portfolio homepage. It features a fully customized content management system driven portfolio section, as well as the requisite blog alongside with a smooth Twitter integration.
STEP is an institution enabling Japanese students to learn English abroad and also offers an extensive grading system similar to TOEIC and TOEFL. This was an advertisement promoting STEP EIKEN’s student exchange and English learning program for the American LTRC magazine.
When designing this portfolio website, one of my first priorities was flexibility. This meant writing my own flash content managing system, so that future works of mine could be easily and seamlessly integrated into the site without the need to reprogram and recompile the Flash source for every change made.
The ‘Loquat’ catalogue was an experiment by the Haba fashion group to target another audience besides their main audience, kids. As the new teenaged target audience would perceived the current catalogue as “uncool” a new brand logo and subbrand were required.
David Stanley Hewett, a renowned artist living in Japan, approached me with a need for a new website as his previous website was showing its age and proved to be difficult to update. Alongside the website design, I chose to take his then graphical logo and give it a more typographical approach, which left him more freedom to express his own identity.
Earth is a 3D planet is a fast paced outer space shoot-em-up with a new twist. The player has 10 seconds to live. Flying close to asteroids, or destroying them, grants the player valuable extra seconds. How long can you last?
This banner was produced for the entrance-section of Nichiai. The banner was created to inform the visitor of the varied fields of work, that each of Nichiai’s divisions covered.
I opted to go with a mood-setting vector graphic, instead of using generic photo stock, which I deemed inappropriate for a creative company. The banner condenses some (…)
Blobbit, which derives it’s name from the goo-ish blobs that are placed on the playfield, intermingles elements of ‘Go’ with a set of unique ideas. The goal, not unlike the Japanese game of ‘Go’, is to conquer the board—assimilating any other players.
Enterprise Ireland, an economic facilitative and supportive body for both Irish business in Japan and also Japanese in Ireland, required me to rekindle some of my print and typography skills. This festival program was part of a larger assignment.
An animated 3D short set to the lyrics of Funny van Dannen’s “Fruchtfliegen” – fruit flies. Created using Lightwave 3D and Adobe After Effects. The footage was edited and color corrected using Final Cut Pro.
At the time of the Irish Trade Mission to Japan at the beginning of 2009, this leaflet was commissioned, by Enterprise Ireland, to reflect the ingenuity and dynamism of the Irish people.
STEP realized that updating their ever-expanding database of interested parties was becoming increasingly troublesome, so after the quick conclusion of the previous print-related work, they engaged me to rethink their website from ground-up – with new functionality and design.
This magazine was initiated by a group of anthropologists and researchers and covers the subject of prehistory, surrounding historically important location Mauer, where one of the oldest human skeletons was found. I was contacted to help realize the a full-fledged science-magazine magazine, that finally found its way into the stores.
Visual sound-tracking was an interactive art installation that I created together with Mr. Sperling in Mainz, Germany. The installation could track and visualize the position of sound-sources in a room and allow people to interact with the interactive part of the program by making noises and moving around.
Dweller is an interactive movie game, created long after this genre, the interactive movie game, created during the advent of the CD-ROM, had disappeared. It was an experiment, how the subject of digital story telling can be tackled, creating tension and a feeling of uneasiness without compromising accessibility and/or relying on ‘twitch gameplay’.