Screenshot of the game Blobbit
Blobbit, which derives it’s name from the goo-ish blobs that are placed on the playfield, intermingles elements of ‘Go’ with a set of unique ideas. The goal, not unlike the Japanese game of ‘Go’, is to conquer the board—assimilating any other players.

Besides the baseline play variant, there are several play modes available to spice up the default conquest mode. This was added because I felt the game needed something that allowed it to retain replayability. Thus I added a level editor, a competitive online multiplayer mode to attain lasting appeal.

The game play mechanic pretty straightforward and should explain itself by playing a quick game against the AI. If you are stuck – there is a help function inside of the game, that probably does a better job at explaining the ways of playing this game, than I could do here.

All of the game engine was custom written, as are the AI routines and the multiplayer functions. The engine was later expanded to create Earth is a 3D Planet.

Feedback

  1. This game is great. I love it. But since the new snow leopard update (10.6.3) it doesn’t work anymore. The graphics aren’t displayed well.

  2. Thijs Janssen on April 14th, 2010 at 8:57 PM
  3. Hm, this is strange. I just tested it with all possible graphics options and it seems to work well. If you could contact me with some more details, I can see what I can do. Thanks!

  4. Manuel van Dyck on April 14th, 2010 at 10:10 PM
  5. Okay, I found the bug affecting GMA 950 and other integrated graphics in Snow Leopard (10.6.3). It is now fixed.
    Also the game should be a little bit more well behaved in multiplayer now.

  6. Manuel van Dyck on May 15th, 2010 at 12:58 PM
  7. [...] it was the Czech people picking up on my game ‘Blobbit‘ and now the Japanese, or rather their magazine ‘MacPeople‘ have decided to [...]

  8. Journal › Propelled Forward on November 24th, 2010 at 7:45 PM
  9. [...] どうぞ、私のサイトを検索してみてください。前作の戦略ゲーム”Blobbit“や、最新作のアクションゲーム,“Invaders Corruption“をお試しいただけます。“Invaders Corruption“は、はじめの言葉を入れ替えるたびに、敵のデザインと、ゲームプレイが変わる仕組みです。その言葉は、オンラインでみんなとシェアできます。最後は、私の今までのデザインの作品につながります。 [...]

  10. Journal › ようこそ。 on November 29th, 2010 at 11:24 PM