Earth is a 3D planet is a fast paced outer space shoot-em-up with a new twist. The player has 10 seconds to live. Flying close to asteroids, or destroying them, grants the player valuable extra seconds. How long can you last?
This baseline game concept was expanded by integrating elements that you would not expect in an arcade game, such as Twitter streams, whose real-time tweets affect the game-play, thus creating a new, unparalleled, layer of emergence.
…i had to yank the electricity plug from the wall-socket to stop playing Earth.
-Mike Bord
On the design and presentation side the game features retro-styled black and white graphics, huge explosions, a catchy soundtrack and a scoreboard to compete against your friends. The game had not only to be challenging, but also it had to look fun and engaging. Due to time and budget constraints a minimalistic look was chosen. Thus also allowing the in-game typography to shine.
Just like in my previous games, the framework, artwork and all the contents were created from ground up by myself, which required extensive planning and time allocation. Interesting trivia bit: If you were to print the code to display the game it would fill over 200 pages in a book.
The “Rekursion 13″ logo in the beginning of the game stems from previous experiments in generative logos. No two logo versions will ever be exactly the same.
The name “Rekursion” comes from the English word recursion, a self-repeating function being performed 13 times to generate the tree.

I find a game a bit difficult, using the mouse. The game is cute, and does have a nice retro feel. What did you code the game in?
Hey, thanks. I usually control the thruster using the ‘w’ key, and use the mouse for steering. Maybe that will work better for you.
The game has been coded in BlitzMax, with some bits that I custom-coded for my framework – in C.
[...] first inclination was to make an action game, a little in the style of Earth is a 3D Planet, where in my version you would have 10 seconds to clear the level or the number of enemies would be [...]